Genshin Zarya
Sigewinne
Hydro★★★★★

Sigewinne

Bow · Wondrous Dragonheir · Fontaine

A Melusine and the Fortress of Meropide's head nurse. She cares equally for every convict locked in the undersea prison.

Ascension stat: HP% +28.8%

Ascension bonus

HP% +28.8% at max ascension

Gained only by ascending the character (using ascension materials), not by levelling up alone. Separate from base HP/ATK/DEF, talents, constellations, weapons and artifacts.

Not ascended

Lv. 20 cap

—

Phase 1

Lv. 40 cap

—

Phase 2

Lv. 50 cap

+7.2%

Phase 3

Lv. 60 cap

+14.4%

Phase 4

Lv. 70 cap

+14.4%

Phase 5

Lv. 80 cap

+21.6%

Phase 6

Lv. 90 cap

+28.8%

Sigewinne’s kit

Elemental Skill

Rebound Hydrotherapy

Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide. Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP. After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value. When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once. When Held, the Bolstering Bubblebalm can be boosted to an even bigger size. Hold Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm! The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm. After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move. In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP. When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way. Arkhe: Ousia Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP. "What do you think? Not only can this kind of hydrotherapy stimulate the circulatory system, but it can also cheer patients up, ooh, and that's not all, it can even help patients who ought to get some rest have a nice nap..."

Elemental Burst

Super Saturated Syringing

Takes out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP. In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range when she uses this skill. "Hey, overdosing on medicine is no different from poison, you know, it's real dangerous! But patients need care and concern, and nobody can overdose on that!"

Passive Talents

  • Requires Appropriate Rest

    Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.

  • Detailed Diagnosis, Thorough Treatment

    When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.

  • Emergency Dose

    While underwater, heals your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.

Official in-game ability text.

Sigewinne’s constellations

C1

"Can the Happiest of Spirits Understand Anxiety?"

Her skill's bubble bounces three extra times, heals more, and provides more stacks and a larger off-field skill damage buff to teammates.

Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller. The Ascension Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Ascension Talent "Requires Appropriate Rest."

⚔️ Personal Damage🔥 Team Damage🤝 Team Support

Benefits: character and team · Conditional

Damage increase

N/A

Raises own damage, but the % depends on build, talents and rotation; no verified calculation.

Team damage increase

N/A

Helps team damage, but the % depends on teammates and rotation; no verified calculation.

C2

"Can the Most Merciful of Spirits Defeat Its Foes?"

Sigewinne gains a shield while casting her skill and burst, and hitting enemies with either shreds their Hydro Resistance.

When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills. Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.

⚔️ Personal Damage🔥 Team Damage🛡️ Personal Support🤝 Team Support

Benefits: character and team · Conditional

Damage increase

N/A

Raises own damage, but the % depends on build, talents and rotation; no verified calculation.

Team damage increase

N/A

Helps team damage, but the % depends on teammates and rotation; no verified calculation.

C3

"Can the Healthiest of Spirits Cure Fevers?"

Increases the level of Rebound Hydrotherapy by 3, boosting its damage and party healing.

Increases the Level of Rebound Hydrotherapy by 3. Maximum upgrade level is 15.

⚔️ Personal Damage🤝 Team Support

Benefits: character and team · Always active

Damage increase

N/A

Raises own damage, but the % depends on build, talents and rotation; no verified calculation.

Team damage increase

N/A

Supports the team (healing, shields, energy) rather than adding damage directly.

C4

"Can the Loveliest of Spirits Keep Decay at Bay?"

Extends the duration of her elemental burst by 3 seconds.

The duration of Super Saturated Syringing is extended by 3s.

⚔️ Personal Damage⚙️ Gameplay / Utility

Benefits: this character · Always active

Damage increase

N/A

Raises own damage, but the % depends on build, talents and rotation; no verified calculation.

Team damage increase

N/A

Does not raise teammates' damage.

C5

"Can the Most Joyful of Spirits Alleviate Agony?"

Increases the level of Super Saturated Syringing by 3, raising its damage.

Increases the Level of Super Saturated Syringing by 3. Maximum upgrade level is 15.

⚔️ Personal Damage

Benefits: this character · Always active

Damage increase

N/A

Raises own damage, but the % depends on build, talents and rotation; no verified calculation.

Team damage increase

N/A

Does not raise teammates' damage.

C6

"Can the Most Radiant of Spirits Pray For Me?"

Healing grants Sigewinne bonus CRIT Rate and CRIT DMG for her burst based on her Max HP.

When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.

⚔️ Personal Damage

Benefits: this character · Conditional

Damage increase

N/A

Raises own damage, but the % depends on build, talents and rotation; no verified calculation.

Team damage increase

N/A

Does not raise teammates' damage.

Official in-game constellation text. Plain-language summaries and impact labels are interpretations of that text only.

Builds for Sigewinne

New build

No published builds yet. Be the first to forge one.